BLESSING
Description: Enhance with buffs, provide utility, and bring good fortune.
Tenets: Pick up the weak and vulnerable. Create happiness when none exists.
Magic: Bless a battlehammer. Walk on water. Fill the forlorn duke's heart with hope.
DIVINATION
Description: Unveil secrets, provide foresight, and commune with spirits.
Tenets: Uncover and share hidden truths. Respect and act on divine signs.
Magic: Find a safe path. Reveal where the thief is hiding. Know tomorrow's weather.
DOMINION
Description: Influence, command, and control sentient creatures.
Tenets: Enforce peace and stability. Inspire others through your actions.
Magic: Convince someone to help you. Make someone forget something. Calm an angry mob.
HEALING
Description: Heal wounds, cure diseases, and wash away mental anguish.
Tenets: Bring healing to those truly in need. Comfort the distressed.
Magic: Heal a broken bone. Relieve someone of stress. Stop the bleeding.
RADIANCE
Description: Dispel darkness with light and purge evil with holy fire.
Tenets: Burn out corruption at its source. Point out the error in someone's ways.
Magic: Cauterize a wound. Destroy a skeleton. Reveal an invisible enemy.
WARDING
Description: Provide protection and defense for those in need.
Tenets: Protect those who cannot defend themselves & strengthen communities.
Magic: Shield an ally from harm. Block a doorway. Create sentries.
WRATH
Description: Inflict damage and curses upon those deserving.
Tenets: Deliver punishment to those deserving it, keeping your mercy for the rare few worth saving.
Magic: Shatter the killer's weapon. Blind a traitor. Curse a thief with misfortune.
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